Background

Rog A. de Souza

Over 15 years of experience in game development.

ABOUT ME

Summary: Father of three with an entrepreneurial spirit, reliable and fast. I have a passion for robotics, engineering, games, and music. I play multiple instruments and actively practice martial arts, with a blue belt in both Jiu-Jitsu and Choy Lay Fut. I also have love for arts, exploring various areas such as animation, 3D modeling, drawing, and more. I have over 15 years of expertise in development & production, mostly focused on games. I've created several massive multiplayer online platforms, architecting projects from the ground including backend systems, game servers, frontend development, and game clients. I am a producer, and always excited about a challenge. I speak Portuguese, English, Spanish & Russian.

Education

Estácio de Sá
Bachelor’s Degree in Game Design
Estácio de Sá
Graduated
SAGA – School of Art, Game & Animation
Diploma in Game & Animation
SAGA – School of Art, Game & Animation
Completed
Udemy – GameDev.tv
Unreal Engine C++ Developer: Learn C++ and Make Video Games
Udemy – GameDev.tv
Completed
Coursera – University of Colorado
Unity Game Development Specialization
Coursera – University of Colorado
Completed
edX – Rochester Institute of Technology
Game Design and Development 1: 2D Shooter
edX – Rochester Institute of Technology
Completed
edX – Harvard University
CS50's Introduction to Game Development
edX – Harvard University
Completed
Udemy – GameDev.tv
Complete Blender Creator: Learn 3D Modelling for Beginners
Udemy – GameDev.tv
Completed
Coursera – Michigan State University
Introduction to Game Development
Coursera – Michigan State University
Completed
Profile

Projects

Pixels Online

Pixels Online

Pixels is building a platform where users can build games that natively integrate digital collectibles. (2021 - Current)

Spellskill

Spellskill

Text-based RPG with strategic depth. (2025)

Drag N’ Loot

Drag N’ Loot

Auto Battler built for competitive asynchronous play. (2025)

Tribe Of The Accord

Tribe Of The Accord

Pixel Art Action Game. (2024)

Throne Of Bone

Throne Of Bone

Strategy card game with unique undead mechanics. (2023)

Arkeyd Platform

Arkeyd Platform

USDT-based 1v1 betting game. (2024)

Blob Hoppers

Blob Hoppers

Hyper casual game. (2022)

Rekt City / Faces of Rekt

Rekt City / Faces of Rekt

Community-driven MMO platform. (2022)

Experience

Senior Technical Artist – Pixels Online

Senior Technical Artist – Pixels Online

Managed a team of 10 artists, created art plans, integrated assets, helped with game design and scripting. (2022–Present)

Software Engineer – Arkeyd Studio

Software Engineer – Arkeyd Studio

Led development of a 1v1 challenge platform, coordinated 3 devs, worked on multiple sub-products. (2022–2024)

Head of Technology – Outerbone Studio

Head of Technology – Outerbone Studio

Directed projects for Avenged Sevenfold, Bored Apes, etc. Scaled revenue 20x in 2 months. (2021–2022)

Founder – Pixelrogue Art LTDA

Founder – Pixelrogue Art LTDA

Directed over 200 projects. Managed cross-functional teams in game dev, art, and interactive media. (2021–Present)

SERVICES

Cross-Platform Games
Godot, Unity & Unreal games for mobile, PC, and WebGL.
Metaverse Worlds
Immersive, NFT-ready multiplayer experiences.
Custom Mechanics
Unique gameplay, visual scripting, and smart systems.
Game Assets
Pixel Art or High-quality 2D assets, tilesets, UI, and custom visuals.
Animation
Spine, Unity, skeletal rigs, frame-by-frame and VFX animation.
3D Assets & Scenes
Blender modeling, optimization, and full-scene assembly.
Game Design
Systems design, balance, user progression, and monetization strategies.
24/7 Dev Support
Continuous updates, optimization, and live ops.

Need help with your game? Want to discuss a project? I’m here to help! Fill out the form below or reach out via email, and I’ll get back to you as soon as possible.

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